AI Insights · Timothy · October 2024
Top 5 Stickman Games Performance on Android in Czech Republic, Q3 2024
Explore the performance of top Stickman games on Android in the Czech Republic during Q3 2024, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, the top Stickman games on the Android platform in the Czech Republic showcased varied performance in terms of downloads, revenue, and weekly active users. According to Sensor Tower data, here's a detailed look at how these games fared.
Supreme Duelist from Neron's Brother saw a gradual increase in weekly revenue, peaking at approximately $10 in the second week of September. Downloads remained relatively stable throughout the quarter, with a slight uptick to around 1.2K in the last week of September. Weekly active users showed some fluctuation, starting at approximately 11.4K and closing the quarter at 10.6K.
Stick War: Legacy by Max Games Studios experienced sporadic revenue occurrences, peaking at about $23 in the last week of July and again in the third week of September. Download numbers hovered around the 700 mark, with a slight increase to 793 in late July. Weekly active users generally remained steady, with a slight decline by the end of the quarter to 1.8K.
Stickman Party 234 MiniGames from PlayMax Game Studio recorded sporadic revenue, peaking at approximately $8 in the final week of September. Downloads showed a downward trend, starting from 858 in early July and decreasing to 540 by the end of the quarter. Weekly active users also declined from 7.6K in early July to about 6.1K at the quarter's end.
Hero of Archery by Dear Dream Game had modest revenue generated in mid-July with a peak of $2. The game saw a download surge in mid-August, reaching 847, before dropping significantly to 113 by the end of September. Weekly active users saw a rise in early September, peaking at 1K, but later declined to 327.
Stick Hero: Tower Defense from Sun Global did not generate any revenue throughout the quarter. Downloads showed a consistent decline, starting at 941 in early July and dropping to 37 by the end of September. Weekly active users followed a similar downward trend, starting at 7.2K and ending the quarter at approximately 5.4K.
These insights highlight the dynamic nature of the mobile gaming market, where user engagement and monetization can vary significantly. For more detailed insights and analytics, visit Sensor Tower.